Our brief from Suunto was to redesign an interval training feature for a sports watch targeted for experience-seeking athletes. The 2-week project included: 9 user interviews, user testing, key guiding principles, key path scenarios, wireframes and interactive prototypes. Check the video that gives a peek to the mindsets of athletes we interviewed (0:00-1:11) and showcases the interaction design of the training feature (1:12-3:36). For more, check our project diary.
Jyräsalo, Konaté, Lepola, Sode / Suunto / Aalto University, Designing Interactions / 09/2017